THE GRINCH (For PC)
(basic walkthrough)

MT. CRUMPIT
First run the training course in Mt. Crumpit where you’ll learn to “pancake”, use Max the dog, use objects, etc.

WHOVILLE
The first thing you should do upon getting to Whoville is to get your cloak disguise. Like in the movie, the Grinch does his best work under cover.

(To Get The Cloak)
SNEAK up to the door of the building guarded by the sleeping policeman. Hold the “A” key until you get to the door, then quickly tap the “A” key to open the door. Get inside before the guard wakes up and flocks you. Once you acquire the cloak, SNEAK out and past the guard. Change into the cloak in one of the phone booths. Keep your cloak on throughout your sojourn in Whoville (just like in the movie).

Next you should go after the blueprints.

Next, get your can of paint to paint the mayor’s posters. Go up and around the terra-cotta colored pathway around the top of a Who house to get to two poles. Swing from the poles onto a wooden painter’s platform (there will be a painter there). On the opposite end of the platform, do a “pancake” and send the painter off into the sunset. The paint bucket will be left behind for you.

Your missions that you can accomplish for now are smashing snowmen (10), painting mayor posters (10), and shuffling the mail. Oh! And smashing presents! Red presents are worth 1, green presents are worth 3, lavender presents are worth 5, and yellow presents are worth 10. Every time you smash a present, you get your exaustion level back that you’ve lost.

(To Shuffle The Mail)
Right upon entry to the post office, there are stairs. Don’t go up them yet. Go to your left. There is a security system. Time it so when the red flood light goes off, you can go through. There will be closed doors to each mail room. They are numbered and colored differently. Near the doors are colored, torn open grates. Send Max through them into a tunnel system. Follow the numbers and colors that correspond to each door. Max will find the switches to open the doors. Have the Grinch ready to walk in (he only had 10 seconds). When in each room, shuffle the mail. There are 5 rooms total that are set up clockwise in the hallway. At the 5th and open door, you’ll find a stone heart. You’ll also find Cindy Lou Who. Shuffle the mail and leave the post office.

After you’ve completed these missions:
Smashing Snowmen (10)
Painting Mayor’s Posters (10)
Shuffling the Mail (5)
You can head back to Mt. Crumpit, assemble your rotten egg shooter, and head back to Whoville.

WHO FOREST IS NOW OPEN

WHOVILLE
You can shoot annoying kids (huggers and snowball throwers) from a distance with your egg gun. Do that, and they’ll run for good and leave presents behind in the process. Also, it’s time to complete a few more missions: launching smelly eggs into Who houses and defacing the mayor’s statue.

First, head over to the city hall. Use your egg launcher on the clock and change it to the time city hall opens. Once inside city hall, head downstairs into a hallway with a room that houses secret cabinets (several) that hold blueprints. You need to grab on to the cabinets (“A” button) and PULL. Out pops the blueprints. Next, go back upstairs and take the left door. SNEAK at all times past the guard when his back is to you. Keep hidden in the shadows and behind the building’s structure. You will reach two doors in the middle of the hallway. Take the left door first. Once in the room, there is a secret panel that you must move to the left. Then a safe will appear. Pull it out away from the wall. Do a pancake on the safe to open it. Here you will get the tools needed to wreck the statue. On to the room on the right side of the hallway (sneak across!). Carefully walk up the stairs and stop at the top. Use your famous smelly breath to make the security laser beams appear. Carefully jump over each set of beams. Deactivate the security system. Now comes the fun part: use your tools and deface the mayor’s statue. Once completed, sneak out the city hall the way you came in.

Now it’s time to stink up some who houses (there are 10). Look for the windows with the blue shutters that open and close. When they open, line up your shot and fire away! Ya Grinched!

ON TO WHO FOREST

There are Christmas trees all around. Some are being guarded by gardeners. To kill off the trees, just breathe on them. The gardeners will cry like babies and go away. You must find 10 trees and kill them all off. The last two trees are on the mountain. To climb the mountain, you must get to the branches sticking out. (Watch out for the snowball throwing kid – annoying little dork.) Jump (“D”) to reach the first branch. Face the next branch up. Swing around on the branch (“F”) and get some momentum going. And the height of the swing, jump off (“D”) and grab the next branch. Next turn around on the branch (“A” + “S” + “F”). Repeat the swing and jump. Turn around again. Repeat the swing and jump until you swing and jump onto the mountain. This takes some practice, so don’t be discouraged if you can’t get it right the first time out. It’s all a matter of timing.

Once your on the mountain, go to your left and look down a ledge. You will see a present you can smash and a glowing object. Jump down to the ledge and smash the present. Then look to your immediate right. There is a chamber holding a plant and a GLUE BUCKET. Smash the ice covering the chamber with your egg gun. Get the plant and the glue bucket. Now that is done, so go back to the ledge you hopped down from and pull yourself back up.

Now walk to your right and find more presents to smash, more rocket spring blue prints, and the last two Christmas trees to kill off. You’ll have to jump across to a ledge to get one of the trees and a blue print.

There’s still one more blue print to collect. Across the way from the main mountain ledge is the house on the large tree structure. There is a spinning disk facing you. Use your egg gun on the disk. This will activate and drop the elevator up to the house and blue print. Jump off the mountain and head for the elevator. Go up the elevator, collect the blue print.

Now that you have all the rocket spring blue prints, it’s back to MT. CRUMPIT! Assemble the rocket spring.

Back to WHO FOREST

The next task is to put beehives down the chimneys of all the Who shanties. Some beehive trees are guarded by yaks. Breathe on those guys, too, and they’ll disappear down the holes they came from. But be forewarned, they swing at you and can knock you silly, so time your breathing after they swing at you (make sure you’re just out of range). To get the beehives down, use your egg gun and shoot them down. Once you have a hive in your possession, you have 15 seconds to ditch it into the chimney. All but two houses require that you use your rocket spring to get onto the house roofs. This may be the most challenging mission of the entire level. That 15 second countdown goes fast, so you’d better be faster. You’ll need to go up the mountain again for two more houses.

While you’re on the mountain, rocket spring onto the large square object. On the top you’ll find two presents and a hole. Pour your glue bucket into the hole. Another mission accomplished! (Oh, and smash the presents while you’re at it, too.)

Once all the bee hives have been dropped, the doors to the Who houses should be open. Go in to each house, smashing presents and collecting SLIME SHOOTER BLUE PRINTS. Watch out, though, there are bees still in the houses!

WHOVILLE DUMP IS NOW OPEN

Return to MT. CRUMPIT

Return to WHOVILLE

SNEAK into the clock tower. Use your rocket spring to jump up and grab the overhead door’s handle to open the door. That done, use the elevator to get to floor TWO.

Smash all the presents. There are three little levers. Move (using the arrow keys) the closest one to your elevator first. Move the furthest one next. Finally, move the middle one. This puts the gears into position. Next, jump on the large red square button at the opposite end of the room. This moves the gears and opens the door above you. Get on to you main elevator and go up to floor THREE.

With the red square button BEHIND you, number the levers 1,2,3. Move button one to the left; move lever two to the right; move lever three to the left; hop on the red button. The small elevator across the room will move down. Use your Grinch muscle to move the wooden box on to the small elevator. Now move lever one to the left; move lever two to the right; move lever 3 to the right; hop on the red square button. The door above you will open. get on your main elevator and go up to floor FOUR.

The red square button is beside you to the left. There is a wooden box in the room. Move that box as close as possible to the from of the largest, most colorful cog in the room. Kick (“A”) the cog into place. Move the box on to the small elevator at the other end of the room. There are four little levers in the room. Number them according to the red button to the left of you, the top lever being one, the second is the middle, the third is the bottom, and the fourth is the one to your right of your main elevator. There are two ways you must set the levers for the door above to open. The first way is to set each lever as: one = right; two = left; three = left; four = right. Hit the red button. Second, set each lever as: one = left; two = right; three = left; and four = left. Jump on the red square button. The door above will open. Use the main elevator to go up to floor FIVE.

Use Max to go through the hole in the blue door. Retrieve the HAMMER and the HELICOPTER BLUE PRINT. Also, take note of the painting of the bells in the room. They tell you the order of how to open the locked door. Once Max comes back from his mission, ring the bells by standing under each one and using your rocket spring.

Enter the now unlocked room. The bellman is sleeping on the job. And there is another helicopter blue print, plus loads of presents to smash. Take your hammer and nail the bell keeper upside the head. This will make him screw the clock up. Congratulations! Another big mission accomplished.

Back to MT. CRUMPIT and put the blue prints in some semblance of order.

ON TO WHOVILLE DUMP

Enter the Dump and note the groups of three birds feeding on pizza. Walk to them and let them fly up with the pizza. Shoot the bird holding the pizza with your egg gun. The bird will drop the pizza so you can pick it up and eat it. There are 10 groups of birds to find and to do this to throughout the dump.

Look to your right and see a large box. Move it into position underneath a wrecking ball. Left of that is a lever. Move the lever to drop the wrecking ball onto the box. A present will appear. Smash the present.

Look for red glowing eggs. These are Nitro eggs. You can carry a maximum of 5 at a time. You need these to blow up the round floating robot things that guard the rectangular structures (marked by triangles that have electrical bolts on their sides). Also these eggs blow apart little robots that carry boxes. You need to blow away 10 of these robots to get their parts for your computer. To get 5 eggs at a time, just grab one, move out of the view of where the egg was, then return. Do this until you get 5 eggs.

Blow up the round robot guardian of the rectangular structure. Use your rocket spring to get to the top of the structure. Break through the top using your rear end. Bust the presents inside. There’s a red button at the end of the place. You must jump on it to open the electrical gates of the green and blue tunnels. You have 20 seconds to rocket spring out of the structure and run through your choice of the tunnels.

BLUE TUNNEL 
Blow away the guardian of the structure in the middle. This is another one of the electrical gateway openers. Again, you have to hit the red button inside and you have 15 seconds to get out of the blue tunnel. In the area, go for the birds and the robots.

Through this tunnel, you will be led to the Electrical plant. There are two small cameras, one on each side of the door. Shoot each of the cameras with your Slime gun. This turns off the electrical current flowing on the circles in front of the door so you can smash the presents.

GREEN TUNNEL 
The guardian of the structure is a big fat Who. Look to his left and see a wrecking ball. Shoot the wrecking ball on its side with a nitro egg. This will release the wrecking ball and nail the Who head on. He will go flying out of the dump and you will have access to the structure. Entering and exiting is the same as the other structures.

Through this tunnel, you are led to another RED TUNNEL to an area filled with rats and the gateway to the Mayor’s sewer system. Brake all presents, get the pizza, and with a nitro egg break the sewer to grab a blue print. Now, shoot down all the hanging wooden planks with your egg gun. Use them as bridges to help round up all the rats (10) and send them into the sewer. Use MAX to have the rats follow him (one at a time) to the Mayor’s sewage tunnel.

There will also be access to the Dump Guardian’s house. There is a minefield in the front that you need to cross. Shoot down the mattresses hanging above the field. Slime the robot guarding the field. You have one minute to rocket spring and jump to the mayor’s house. Along the way you can stop for a moment, switch to your slime gun and re-slime the robot for another minute. You may need to do this two more times. To perfectly line up your jumps, look directly at where you need to go (using the “W” and “Q” buttons). Now just rocket spring to the house. Get in, grab some blue prints and around the back of the house, grab a stone heart. You will also need to spring jump to his Garage to grab the scissors. Once you get the scissors, sneak you way back into his house and give the Guardian a close shave he’ll never forget.

PIPES
Throughout the dump there are pipes you need to connect. 10 of them to send stinky gas into Who-Bris’ house and turn off the gas flowing freely through the dump.

One is a large pipe in the red rat area. You need to push it into place.

The next group is a few “T” pipes. You shoot these pipes with your egg gun and they swing around and connect into place. A tougher one to get is found behind the electrical fence in the blue tunnel area. It’s on the right side of the plant. Just shoot through the fence.

The third group has little pipe ends sticking out of one of the pipes, with wisps of steam coming from them. Jump up and grab the end of the pipe (the Grinch has to FACE YOU) and swing around until the little pipe end has connected to the other pipe. The first of these is in the opening area of the dump. There are 3 of them: 2 are on hills in the dump on your side, and the third is in the rectangular structure.

Remember, attach 9 out of 10 pipes and the steam stops.

Once you stop the steam, you have access to the area beyond the four steam pipes. Get your final OCTOPUS CLIMBING DEVICE blue print along the path. In the area find your last robot to blow up for parts; your last pizza eating birds; a few levers, a hand crank, more pipes and a round robot guardian to destroy. Get your pizza and eat it. Mission done!

Collect your last part from blowing away the robot. Go back through the Green Tunnel and go to the grating covered rusty pipe with a green neon arrow pointing down to it. Blow away the grating with a nitro egg. Put your 10 parts into the pipe for your computer. Mission accomplished!

WHO LAKE IS NOW OPEN

Go back to the pipes with the levers and turn crank. First, turn the crank. Go around counter-clockwise, changing all the levers. Change the first lever one more time. Turn the crank to conduct the stinky gas into Who Bris’ shack. Mission done!

MT. CRUMPIT
Go to the Grinch cave and assemble your Octopus Climbing Device (OCD).

Go back to WHO DUMP.

WHO DUMP/POWER PLANT
OCD the Power Plant doorway (found through the blue tunnel). There will be a guard to your right side. Sneak up on him, slime him, then bad breath him. He’ll take off running leaving a 10 present behind. Go all the way to the end of the plant. There will be another guard to get rid of. There you will find more presents and a blue print in a small nook. Have Max retrieve it for you. Now go back to the start of the plant and go to your left side. There will be a wind activated mechanism. Breathe on it several times in rapid succession. This will get an elevator going. Jump on the elevator, then jump on a platform with a tower marked “G1”.

G1 tower. Shoot the green button with your egg gun. This will turn off the electricity flowing on the line connecting tower G2 to G1. Jump up and grab the line, then scoot your way across to G2. Watch out for a guard on G2 platform him. Get rid of him the same way you did the other. Hit the green button on the G2 tower. Cross over to the next area: the protection field number one.

You will need Max to get through this section. First have him jump on the button right below to electrical bars. Then have him hit the rest of the buttons (in a clockwise motion starting with the farthest left button.) He will only have 15 seconds to do this. The last button lies across a bridge. When all the buttons are hit, the field is disabled. You can now go through and get the guard waiting for you (same old, same old). You will also want to cross the bridge to pick up a 10 present and hit another guard. To get the present, pancake the grate, then the present.

Now you’ll want to rocket spring up to a pipe off to the left of the bridge. From the pipe, line yourself up and rocket spring up to the platform with the tower marked “G4”. Hit TWO green buttons with your egg gun to turn off the power to the line. Also, destroy the two ring things on the line with your egg gun. Now you can cross. At platform marked “G5” and “G6”, get rid of a guard.

We now come up to another protection field. Time for Max to go into action once more. Again, go clockwise starting with the far left button (after the one below the electric bars of course). The last button is across a bridge. Here you’ll also find a blue print piece. Max has just 20 seconds this time because there are five buttons to get instead of four.

NOTE: There are robots and circle floating guardians around. Blow them away with your nitro egg gun and get presents to boot.

On the next area. Get rid of the guard the same way as all the others. Breathe repeatedly into the wind activator devices and get the wind mills going. Rocket Spring back up the boxes at the corner and get yourself into position to hop onto a wind mill blade. Do this three times until you’ve crossed over to the ledge leading to the next area. 

Well, you’ve made it this far, how far can you go? Look for the de-electrified cord leading to the power station house. Turn around and shoot the green button on the tower with your egg gun. You will have one minute to get into the doorway of the building, there by turning off the protection device. When you enter you will see a blueprint protected by and electrical field. Worry about the blue print for later. Trust me on this one.

There are guards in the powerhouse building. Their electrocuting sticks conduct through the floors, so you have to slime them first and then breathe on them. But, to toughen the odds, when you aim to slime them, the guards start jumping around.

Get rid of your first guard (to your right) and blow away the first floating robot (around back to your left). Take the elevator to your second floor. Get rid of the second guard. Go to your right (to your left is electrical bars you can’t pass through for now) and OCD up two walls. Slime the camera. Shoot the green button with your egg gun. Generator 1 will be shut down. Slime the second camera on your way out to door.

Drop down the way you came up and now go to your left. The electrical bars will be gone. Stock up on eggs. Jump on to the swinging platform and cross the gap. Look to your left of the wire tower and shoot the green button. Off goes the electricity on the wire. Jump up and grab the now dead wire. Scooch across to the next platform. Grab your fill of nitro eggs and regular eggs. Slime the two middle electrified gates to de-electrify them, and then immediately OCD them up the grate wall. (You only have about 15 seconds to complete this, so hurry.) Shoot the floating robot. Again slime the grates and OCD them. Slime the camera to open the door. Go inside and turn around to slime the second camera to keep the door open. Shoot the green button to turn off the electrical current to the wire.

Stock up on eggs again. OCD up on another wall and meet another guard. Same procedure to ditch the guard. Look to the left of the power line to find a green button. Shoot it. Power line is now down. Cross the line and meet another guard. Get rid of him. Jump on the moving platform and go across the gap. Shoot the robot guard. Slime the two middle grates (as before) and OCD them. Shoot the robot guard you come to. grab the presents and the blue print piece. Shoot the green button at the end of the platform (Generator 3) and shut it down.

Go back the way you came and drop down all the walls until you get to the powerless wire leading to the golden arch. Cross the wire. Slime the camera. Go through the doorway and get rid of the guard. Blow the robot away. Hit the green button and turn off Generator 4.

Go back the way you came (slime the camera going out). At the second group of electrical wires, shoot the green button to the left of them. Generator 2 (and final generator) is now dismantled. Mission accomplished! You can now grab the blue print at the start of the powerhouse and you can take the shortcut back to the start of the dump.

Go back to WHO FOREST.

There is a locked box in the second of the Who houses (second from your starting point of the transport pipe). Rocket spring up to the ledge where the box is located. Slime the bees guarding the box. Quickly pancake the box and retrieve the cable car card. (You will use the card to activate the cable cars up to the ski lodges.)

Activate the cable car with the card. Go up the mountain with the cable car. Watch out for the green suited guard. Spray him with slime to stun him, then run up and breathe on him. Watch him run away. Go to the end of the area to the ski lodge. Wait for the dog to sniff under a tree heavy laden with snow. Shoot the snow with you egg gun and bury the dog for 15 seconds. Quickly jump the fence and run to where the “no slime” sign is at the lodge. Find the first pair of skis and slime them near their bottoms. All the rest will get slimed, too. Mission accomplished! To the right of the ski shack is a blue print. Snow in the big dog and retrieve it. Leave the fenced in area. To your right is a guard. Get rid of him. Smash open the iced in present and smash the present. Here you will discover a cave entrance. Use Max to go in and smash presents and retrieve another blue print. Head back down the cable cars back to the forest.

Use your OCD on the ice wall at the right end corner of the forest. This will lead you to a cave. Inside the cave is the Who Forest Civic Center. Smash all presents. Collect all eggs (you’re gonna need them). Pull the lever. Quickly make your way up the ice wall just to the left behind the lever. You’ll have 40 seconds to get to the top and cross the bridge before it falls. Shoot the spinning wheel (there are ten of these) to get your firecracker. Pull the lever on that side of the bridge and quickly cross back over (you’ll only have 5 seconds). If you fall, don’t worry, just climb up the ice wall again to the top.

Watch out for the big Whos in their green suits carrying flocking guns. To get rid of them, Spray them with your slime gun to stun them, then run up and use your Grinchy bad breath in their faces. That will make them run!

Another big Who guards the door to the cake house. Using some egg sharp shooting skills, shoot each of the two ropes holding the wooden sign up above his head. This will send the sign crashing down on him and knock him flat.

NOTE: Some presents are trapped in ice. Just pancake the ice, then the present to get it.

Roam to the fence and jump over it. Smash all presents. Collect all eggs. There will be a high ledge to your right that leads to a bat-filled cave. Rocket spring up to the ledge. Sneak past the bats (don’t wake them!). Sneak across an ice/snow bridge (that breaks apart as you cross it if you run across it). Drop down to a ledge on your left. Drop down to one more ledge on your left. Look in front of you to a “hidden” ledge (it looks like a horizontal line). Go to the edge of the ledge you’re currently standing on (don’t fall off!) and jump forward to grab on to the horizontal ledge. Scootch across to your left to reach another ledge to drop down on to. There you will find another blue print. Look up to the ceiling of the cave. There are several icicles. Use your egg gun and hit the icicles to make them fall to the cave floor. One of them will break open the blue print encased in ice. Drop down to the cave floor and retrieve the blue print. The other two icicles will make a bridge for you to rocket spring across to reach another ledge. Jet spring on to the icicles. Rocket spring on to a ledge. Rocket spring up to another ledge on your left and break a present. Drop back down to the ledge you were just on. There is an ice wall you can use your OCD on. Climb the wall. Watch out for the beast. Again wait for him to swing, then run up to him and breathe on him. You’ll come up to a snow wall. Shoot the snow wall with your egg gun to break it. A big guard will have his back to you. Slime him then breathe on him. Break the presents. Outside the cave and to your right will be your final firework. If you haven’t shot it already, shoot the spinning wheel. Jump and grab onto the tree limbs and swing across to collect the firework and break the presents.

At the far end of the level is another cave. This cave leads to a reclining yak beast and a Who green guard. Just breathe on the yak beast (watch out for his swing). He’ll leave down a hole and leave a present behind. Get rid of the guard the same way you did with the others. He’ll leave a present, too. Across the way you’ll see three yodelers. Shoot several eggs in rapid succession at their bellies and they’ll fall off their perches. When you look down, you’ll see that they get stuck in the snow head first below you. Shoot the spinning objects to get your firecrackers. For the second firecracker, have Max cross the tree bridge and retrieve it for you.

Once you have all your fireworks, go back to the lodge and replace the candles with the fireworks. Ya Grinched!

WHO LAKE

Shhh! Don’t wake the bats! Sneak past the bats and head for the bridge you see first off. Shoot the Pork-Who-Pine with your egg gun. He’ll leave 3 quills behind. Pick them up. Go back the way you came and spot the tent and a clothes line with three pairs of shorts on it. Shoot each pair of shorts with your quills. (You have 10 of these to do). To get more quills, just shoot more Pork-Who-Pines.

Notice the innocent tents pitched all around. Pancake each of the black stakes holding the tents’ ropes. Down go the tents! (You have 10 of these to do.)

There are MARINE MOBILE blue prints all over the place, but you need a ton of them (16) to complete the gadget.

At the end of the first bridge you came to is a large tree with branches sticking out of it. Swing on the branches (you’ll need to rocket spring to reach the first one) to get to the top. Rocket spring to the top of the building. Jump into the chimney of the building.

Inside is the chow hound of the Who scouts. Walk up to his table and breathe in his face. He’ll gag and hurl, then get ticked and destroy his table. He’ll pull out his trusty sling shot. He’ll fire at you three times, then reload. While he’s reloading, run up and breath on him again. He’ll faint and you steal his hat. Watch out though, cause he pops right back up. Again, while he reloads, breathe on him and he’ll faint again. Immediately after he faints, do a pancake on him. You’ll steal his shirt. Now he’ll run at you like an enraged bull. Fortunately, he doesn’t run too fast. Lead him to the pole holding up a moose head. Have him run into the pole and have the moose head land on his head. You’ll steal his shorts and have the entire scout master costume. Quickly exit the building.

Fall off the building’s ledge and fall into the water. The Grinch can’t swim, so you’ll end up back at the beginning of the level, hacking up a fish. Sneak past the bats. If the scout kid is back, shoot him with your egg gun. Go back to the first bridge (the one leading to the building) and shoot a Pork-Who-Pine for three more quills. Go back to the log wall at the beginning of the level. Use your OCD and climb up the wall.

You are now at the high level of Who Lake. Find the last two shorts and shoot them with your egg gun (now loaded with quills). One mission done! Tents eight and nine are being guarded by a sleeping summer beast. Sneak as close as you can to him. Shoot down the bee hive with your egg gun. The beast will eat the hive and go away. Now you can drop tents 8 and 9. And find another blue print piece. Look up and around and see a rope leading across to another section of the upper part of Who Lake. Go to the tree holding the end of the rope and rocket spring up to the rope. Shimmy across the rope, swinging to smash the present you will get to, then finish crossing the rope. Drop down to find your last tent to down and another blue print piece. Another mission accomplished!

Drop down from the upper level and make your way to the little wooden shack to change into your scout costume. (Before that, first shoot the scout guarding the beginning of the bridge with your egg gun.) Cross the bridge to the North Shore of Who Lake.

NORTH SHORE/WHO LAKE

Take an immediate left off the bridge to get away from the crows. You’ll find a small ledge with a blue print waiting for you below. Jump down and get the blue print.

Send Max to the far end of the Shore to a blue house with a little hole in the door. He’ll knock over some paint cans and end up looking like a skunk. He’ll also retrieve a blue print piece and smash a present. Leave the house and go down the hill to find a real skunk. The real skunk will fall in love with Max and follow him anywhere. Take Max to the fat scout guarding the fenced in area of the Shore. The real skunk will scare off the guard and you will be able to get into the fenced in area. Call Max back since you’re finished using him for now.

Go up behind the blue house and find a blue print. Look down off the ledge and see a wooden box. There’s a big rock behind the house, too. Push the rock off the ledge to break open the box. There you’ll find another blue print. Jump down and retrieve it.

Go to the bottom of the hill opposing the blue house and find a ledge (to the right). Watch out for the Seuss Moose! Climb up the ledge. A groundhog will steal all the presents. You have to get them back and smash them. When the groundhog pops up from underground digging, pancake him to get a present. The more presents you retrieve, the faster he goes back underground. Pretty soon he goes under so fast you don’t have time to follow him around and pancake him. So, watch where he comes up the most often and just stand there. When his little mound of dirt comes to you, start your pancake before he pops up. By the time he pops up, your butt will be coming down.

After the groundhog game, swing from the branches to reach the pink house. Go into the pink house and get the DRILL. You’ll use this to drill holes into all the boats. Oh, and since they’re there, smash presents, too. Exit the house and jump onto the Sonic Scarecrow. You’ll have about eight seconds to jump onto the first branch (to your right). When you jump onto the branch, keep holding down the “D” key. While holding the D key, hold down the “F” key to quickly swing to each following branch and then the small ledge. On the small ledge you’ll find presents and a blue print. This is the only way to get to the ledge.

Drop to the ground and go back to the rear of the blue house. Drill a hole in the boat. Drop down to the beach (directly below the blue house). Jump up and grab the boat reels and swing around to reel them into shore. Drill holes in these two boats.

Go into the fenced in area and retrieve a stone heart. Also, row in a boat by jumping up and grabbing the boat row-in device and swinging around on it. Smash any presents in the area. Drill holes in all the boats. Go around to the back of the building and find another blue print.

Exit the fenced area and go to the beach beside it. Drill holes in the boats. Look at the green house up top of the cliff. There is a rock up there. Look below the rock and see a wooden box. Climb up to the rock and push it off the ledge. The wooden box will break and you will get another blue print piece. At this point you should have all the blue print pieces for your Marine Mobile. Don’t return to Mt. Crumpit just yet.

Go to the van (near the entrance to North Shore). Push the large stone block near the van. Jump onto the two boats and drill holes in them. Mission accomplished! 

MT. CRUMPIT
Now a short film will play taking you back to Mt. Crumpit automatically. Here is where it will announce that you need to collect more parts for your Sleigh. First go to your computer and put together you Marine Mobile.

WHO LAKE
The Marine Mobile awaits! Climb in and travel into Who Lake. There are various sub-games you can play along the way, but are not necessary to complete the game. Travel to your right and close to the surface of the water will be a blue print piece. Travel forward and see another blue print piece underneath a stone arch. Collect them both.

WHO LAKE/MAYOR’S VILLA
Go around to another end of the Shore and cross the bridge into the Mayor’s Villa. There you will find a place to change in and out of your scout costume.

Go on a path towards the waterfalls. Shoot the rickety sticks with your egg gun and drop a large rock onto a see-saw. Jump on the other end of the see-saw and do a pancake. This will launch you onto the Mayor’s house area. Walk by the guard to the right side of the house. Jet spring up to the roof and find a ladder leading upwards. Behind the roof is a large tree branch. At the end of the branch will be a blue print piece. Use Max to carefully walk the branch and retrieve it. After that, jump to the branch, then jump to the ledge beyond it. Use your rocket spring to get to the next ledge. Go to your right and hop down to another ledge. This ledge leads you to three platforms that cross the waterfalls. Use them to get to the ground. Go to your left and find a cave. Go into the cave and find a pirate. He will offer you his hook (for use with the Mayor’s boat later) in exchange for five scout scarves. You will also find your final Copter blue print piece here.

MT. CRUMPIT
Assemble your Grinch Copter.

WHO LAKE/MAYOR’S VILLA
Return to the Mayor’s Villa.

To the right of the costume changing booth, near the water’s edge is a boat and a platform mechanism. Rocket spring up to the platform. This will raise the boat and uncover a rope. Have Max get the rope. You’ll use the rope later with a hook to attach to the Mayor’s bed and to the speed boat off the dock.

Now it’s time to collect those five scarves. The first one belongs to the large scout standing on top of the stump as you enter the Mayor’s Villa. Jump up on the reel and flip around, reeling the large log up. Look above the scout’s head and note some beehives. Shoot a beehive down onto the scout’s head with your egg gun. While his head’s covered, jump on a little square switch on the grass to the right of the log. This will release the log and smash it into the scout. The scout will fly off into the distance leaving behind his scarf (#1) to the left of the log. The second scarf belongs to the large scout on the dock. Breathe on him until he falls off the dock. Scarf (#2) is yours. Use your Grinch copter to fly up to the highest platform (over the Mayor’s house). Get to a spot that puts you between the large scout and the left side of the fencing. Breathe on the scout and then nail him with your egg gun until he falls off the platform via a hole in the fence on the right, back side. Collect your scarf (#3). Fly your copter back to the ledges in front of the pirate’s cave and breathe on the scout wearing the helicopter hat before he can fly away. If you miss, chase him with your own copter. In any case, after you successfully breathe on him, he will fall out of the sky and leave you his scarf (#4) on the grass. Finally, run down the ledge to the right of the cave and find the fifth scout. He will attempt to hit you with rocks from a slingshot. Dodge the rocks and breathe on him until he falls in the water. Scarf (#5) is yours!

Take your five scarves to the pirate in the cave. He will give you the hook needed to hook the Mayor’s bed to the motorboat. After the transaction, you will be forced out of the cave. Re-enter the cave and find the pirate gone. Smash the presents. Leave the cave.

Make your way back to the main land of the villa. Make sure the big rock is still on the see-saw. If not, shoot it back down. Go to a changing booth and change into your Scout costume. Use the see-saw again to get up to the platform with the Mayor’s house on it. Walk past the scout guarding the door. SNEAK through the Mayor’s bedroom up to the front of his bed. Follow the directions and watch the clip of the Mayor’s bed being hooked to the motorboat. Mission accomplished!

Make your way back to the starting cave in Who Lake. Be sure to stop and talk with the kid scout by the suspension bridge. You need to shoot ten crows in fifteen seconds to get your GPS part for the sleigh (part #1).

On to the depths of Who Lake itself. Climb in your Marine Mobile and first get your second sleigh part: a Twin Tuba. Talk to the Tuba Fish and he’ll want you to collect ten pearls for him in forty-five seconds. This is possibly one of the most difficult parts of the game, not to mention annoying. But, it is a task which must be done. (Ed.’s Note: I had the best luck going clockwise around the undersea mountain.) After that’s done, you need to modify your Marine Mobile. There are five parts you need to collect. From the underwater entrance to the lake, go left (going clockwise) and find a purple wall. Turbo ram the thing to break it open. Inside, find your first modifying part underneath a cage hooked to a chain. Surface here and see the target. Jump your Mobile into the target. This will activate the chain and lift the cage. Turbo dive down and collect the part before the cage drops again. Exit the cave. Now go to your right to find another purple wall. Turbo ram it to break it and find a shipwreck inside. Above the shipwreck is a large icicle. Go to the surface and jump on it, breaking it off and crashing into the shipwreck. Collect part number two. Leave the cave and head to the back of the undersea world. Find a part buried in some seaweed. Turbo ram the sea cow and he will eat away the seaweed, freeing your third part. Now, chase down two bubbles (or are they fish?) that have flashing lights. Once you successfully catch them for parts four and five, a short clip will play featuring the modified Marine Mobile and a poor troop of kid scouts. Your work here is done!

Go to WHO DUMP
Go back to Whobris’ house, jumping the fence. It’s time to move those chess pieces and get your third sleigh part. Look in the now opened window with your binoculars and note the three chess boards. The light pink/white squares represent where the chess pieces need to go to open the garage door. The house is situated in the middle of the boards. The top board should be the Bishop (or Pawn); the left bottom board is the Knight; the right bottom board is the Rook. Move the pieces into their proper places and the garage door opens, giving you a tire (part #3).

Go to WHO FOREST
As you exit your transport pipe, there will be a tall, gangly Who kid challenging Max to a race for his skis. This is a fairly simple game because Max can really haul the mail. First one to the cable car wins. Collect your fourth sleigh part here (part #4).

Go to WHOVILLE
Go to the Christmas tree in the middle of Whoville and chase after the Garbage truck circling around it. Have Max run in front of the truck to stop it. After the truck has stoped, run up behind it and shoot into it (when the back doors open up) with your egg gun. Shoot until it gives you another Twin Tuba (part #5). You now have all your sleigh parts! A short clip will play concerning the sleigh.

MT. CRUMPIT
All missions should be done (except possibly for getting all the presents, as is your choice). The SUPA DAW (located one floor up above the computer room and to the right of the door marked 750) is now unlocked and houses your sleigh.

Go for a sleigh ride dressed up like Santa and follow Santa’s sleigh with your own, stealing the presents Santa parachutes down. You need to get ten of them. Don’t be fooled! This is harder than it sounds as the Grinch’s sleigh is not the most aerodynamic thing flying through the night sky…

After that, you need to ditch Santa, so pelt his sleigh ten times with your egg gun.

AND THAT’S THE GAME!

“The Grinch” Walkthrough courtesy BCDavis, 2001.